Thursday, June 19, 2008
Monday, June 9, 2008
Joe and I got through the end of turn three on Saturday as the wonders of central air protected us from the sweltering New Jersey heat.
(Above) Here is the center of the map being held down by a lonely German crew after after massive casualties were inflicted in turn three.
Meanwhile, the big trouble is again on the northern flank. The heavy artillery I tried to bring down on the Voentorg was slightly off target, and caught a couple of my squads, breaking one of them. Of course, it also caught some Russian squads, but when I rolled 9s on the IFT DRs, I got mostly simple MC results. Since Joe rolls threes, he passed them all easily. (bitter? me ? Nah.)
The Russians launched another push up the extreme Northern edge with good success. There are a lot more German casualties waiting to happen unless i can make something happn quickly up there.
(Above) The German push to flank the Voentorg is cut off and beaten back as the Russians cross back over Smolenskaya St.
Only in the deep south are the Germans holding their own, as they push the Russian line back. In the photo below, a German 7-0 stands atop a burning StuG flamed by a critical hit advancing fire shot form the KV-1, standing like a colossus. ( When I said that Joe only rolls threes, that wasn't really true. Sometimes he rolls twos!)
Friday, June 6, 2008
Sunday, June 1, 2008
The most personally satisfying moment of the campaign so far came in my first movement phase. After I had pulled two set DC attacks on Joe during the previous Russian night assault, I expected him to return the favor. My suspicions were only raised more when I saw that his setup left several front line hexes abandoned in the block south of the Nail Factory.
So...risking search casualties, a brave 2nd line half squad moved forward and revealed a set DC in M42. No search casualties resulted. Woo-hoo!
After a lot of slugging it out in that block, the Russians are finally on their heels and falling back to the east.
At one point in turn two, I assault moved two concealed 548 squads into a building location in that block which had 12RFP sitting in it. Did you know that residual is NOT halved against concealed units? I didn't. I'm not sure how it's possible that I didn't know that, yet the fact remains.
So, here I was violating some the most fundamental rules of good ASL play (stacking, taking big resid), and the 12+3 attack resulted in no effect!
"Fortune favors the bold"
- Virgil, The Aeneid
This. Is. Not. Going. To. Go. Well.
Still lots of fun ahead. Hope to be back to it soon.