Real-time blog of a bad but enthusiastic ASL player,
and maybe a few good ones.
Friday, April 9, 2010
Getting ready to take on Jim tomorrow in the Chas Smith neo-clasic BtB 8 Steel Inferno. Have only heard great things about this one, and am glad to finally be getting a chance to play it.
I'll have the large British force trying to capture the village of Fontenay from a small but very tough group of SS troops. Both sides have artillery and armor support. Looks like a great one.
One question we had was regarding the pre-game bombardment. HBR 2 states "The British player may place a Bombardment per KGP US RG Note b [EXC: Blast Radius is only 3 hexes].
The KGP rule is that everything within 7 hexes of the Pre-Registered hex undergoes Bombardment as per chapter C. The problem is that the term "Blast Radius" used in the SSR is not a term defined in ASL, so we're not entirely certain how many hexes get caught. We are assuing that we are just supposed to follow the KGP rule, substituing the number '3' for the number '7', but I wish it was more explicit.
My troops have to capture 8 buildings. Of course, rubbled buildings don't count, and the Germans get to rubble three of them by SSR. It's also possible more could get rubbled as a result of the bombardment, or even during during play.