Monday, March 31, 2008
To kill time for now, lets all try an essay question: World War Two was an unbalanced dog. Explain.
Tuesday, March 25, 2008
Friday, March 21, 2008
Some bad stuff happened on turn three as the Chinese center started to give way. The two armored cars on the left flank went down. One to a MA ordnance shot from it's enemy counterpart, the other to CC. The ART gun holding up the left flank inthe rear went boxcars on it's first shot, and then the manning crew was broken by sniper fire. Uh-oh.
Turn five was a total cave in. There were lots of "failure-to-rout" deaths in the U1 factory, there were two Japanese squads running loose in the rear. When the advance fire shot from the flamethrower vaporised the last good order unit in U1, we called it a day.
Thursday, March 20, 2008
Monday, March 17, 2008
Fortunately I got a call from another of my regular opponents, whom we will call "Jim". His name is Jim.
The last few scenarios we have played have been monsters: The Darkest Day, and Storming the Station, both from Valor of the Guards.
We are going to scale it back a bit and have a go at Debacle At Sung Kiang. A Chinese vs. Japanese 1937 scenario from Bounding Fire's recent "Into the Rubble" pack. While it's not a stack-slammer like Darkest Day, it's still a bit meaty with 16 squads and a few armored cars on each side. That actually makes it one of the smaller cards in the pack (!)
Time to brush up on the rules for Chinese troops, and embanked railroads, which are sort of like hillocks, which I also have to look up. Oh and factories, and.... oh hell. I'll just start reading again from chapter A.
Why can't I ever remember the rules?
Sunday, March 16, 2008
Shortly after posting the below AAR on Saturday, we received this letter of complaint from the Stalingrad Hobo Association:
Dear Blind Hex,
We members of the Stalingrad Hobo Community object in the strongest possible terms to your depiction of the destruction of our homes (what you call "rail cars") as the random result of some sort of "game". While thankfully no hobos were killed or wounded in the bombardment you describe, and while it's true that the resulting blaze makes it easier for us to start trash can fires, several of the homeless hobos among us were made even more homeless by the destruction of their rail car quasi- homes.
Let me first state for the record, that the battle in Stalingrad has been overall a net positive for our community. The rubbling of buildings has created a plethora of new quasi-home possibilities, and vastly increased the amount of available scrap metal we crave. Broken lumber strewn about has been a boon to the bindle stick industry which accounts for nearly 40% of our internal economy.
However, we find your glib attitude toward the rail yard tragedies to be offensive. Just because our clothes are comically large and ill fitting, and we eat meals out of discarded food found in restaurant dumpsters, and sometimes from hospital refuse, that is no reason to take our plight lightly.
"Boxcar" Vlad, President - Stalingrad Hobo Association.
Editor's note - The purpose of this site is to document the playing of a VotG campaign game, not to make societal judgements. However, we do wonder how 1940's Russian hobos gained access to a computer. That's just weird.
Saturday, March 15, 2008
Since Joe had been the attacker in our last CG, he volunteered to take the defending Russians.
I have never beaten Joe. In the three campaigns, and at least a dozen scenarios. I'm starting to get a complex. I'm the Mets, he's the Phillies, and it's September, 2007. Anyway I certainly won't be underestimating him .
- The Germans called in for some rocket artillery, which missed it's target (the K8 building), but still did some damage falling a few hexes to the south.
- A leader went berserk in the hex next to the dug-in T-34, but failed to convince the broken squad he was moving with to 'go crazy' with him. The broken squad routed away. leaving the crazed leader hoping he remembered to pack his ATMM
- A StuG got bogged on some debris en route to assisting the northern assault.
A dug-in T-34 greets a StuG while a berzerk leader checks his pack for an ATMM.
An ART gun crew covers 9th January square and the watches over the T-34. Their main protection is the AA gun in the trench a few steps north.
The thrust around the rail station moved quickly, as very little resistance was put up in the area. Joe is obviously concentrating on force preservation, as he looks forward to a night counter-attack. Some resistance was put up in and around the Children's Home, but those troops quickly headed for the rear, leaving behind a MMG.
I used the 6 "support CPP" to buy the upgraded stuka RG. So far, Joe's T-34's have survived two stuka attacks. (Hopefully the score will change soon.) He has had bad luck with the MA's on the things, though. In the first turn he broke a squad manned MMG in the north, and the MA on a T-34 in the south. In a turn two rally phase he rolled a 6 on the MMG repair attempt and took it off the map. He then declared "Well, I couldn't possibly roll another '6', so I guess I'll try to fix this one too." I don't have to tell you what happened.
As I moved three StuGs through the area near south edge on turn two, a HIP ATR toting half squad popped up in the rear missing his shot. However, as all three StugS turned to show them front armor, it gave a rear shot chance to a different ATR team, who didn't miss. Joe used this diversion to get a T-34 into position to block my advance. I move up a StuG outside of his CA for a bounding shot which missed. Joe held fire.
In his DF phase he spun the turret for reasonable shot, but.....another 12. Will he try to fix this one? We'll see......
The German horde approaches Communistcheskaya Street.
Lead German squad tries to cross the street in the shadow of friendly artillery fire.
.The bombardment wrecks some rail cars and starts a fire in the yard. Local hobo population is outraged!
Humiliated T-34 sulks toward the rear, while two stuka pilots circle, laughing at him.
Hopefully, we'll be able to get back at it within a few weeks.