Tuesday, March 15, 2011

Raid on Rodimtsev AAR Part 2


   As we edged towards dawn, the attack in the north had been cut to ribbons. There was just enough German strength to hold off a half hearted Russian counter attack.

   In the center, my attackers had found some defenders skulking around just south of the Voentorg. We broke one Russian squad and killed another in CC. The main trouble in this area was the wire and mines which slowed down the attack by a few turns.

  By now, stacks of mostly concealed Russian reinforcements had spilled into the area around NKVD/GPU house. I had no real hope of crossing Penzenskaya street now. My new, more modest goal, was to use Mr 10-2 to silence the .50cal in X9 that was causing me problems further down the street.


    A concealed stack moved out into the shellholes across from my 10-2 stack. I thought it was a decoy, there to draw my fire away from X9. I didn't take the bait.

   Turns out, it wasn't actually bait. The Russian flamethrower flipped and routed the whole 10-2 stack. Then he took everything we could throw back at him with 10 gallons of combustibles on his back and nothing but a shellhole to hide in. What a creep.

   This game would be decided in the south.

   As turn six began, we were in position to make the big final push. The Russians got their final reinforcement group.


    Mr 10-3 was commanding a stack with two HMGs in it. A squad and a half (with the one remaining flamethrower) had gained a toehold in a fortified location in the Waterworks.

    I would need some effective fire to break a hole in the Russian wall. HMG stack: boxcars. Random selection: yahtzee.  Flamethrower: boxcars.  That. Hurt.

   We pushed on getting across the street in turn 7, and winning a close combat. The Y17 building was in big trouble, but the Russians in the Waterworks had survived the worst and were hanging on.





   In the top of the 8th I tried to sprint a squad and Mr 10-3 off the east edge. Getting them off would have been worth three stone hexes. The squad pinned, and the leader broke. Ball game.

   In the end the Germans had 21 stone hexes of the needed 26. Had that infantry managed to run off map, I still would have been two hexes short. And to be fair, had we played the bottom of the 8th, the Russian would have taken back one hex unopposed, and as many as 2-3 more with some effort.

  Great scenario. Tense and close. But for a very bad dice streak, it may have been VERY close. It's very large and takes some time, but it's well worth it.

2 comments:

Ian said...

Great AAR again. Recently enjoyed a much smaller Red Baracades scenario, you make me want to move on to the next one LOL

Jim said...

The FT squad is hurt to think that you have such a low opinion of them.