It's been a few weeks since the Despbry Defiant playing. I didn't have my camera and all I got were a few iPhone shots that aren't very good.
Suffice to say that Desobry was not defiant. In fact, he was downrigtht compliant.
I set up the .50 cal, & -2 leader in the steeple location. Even thought ahead enough to have a spare half-squad on level one to man the MG if needed. In the opening prep phase, with German infantry in the open (except for the mist), the .50 cal whiffed. No effect. No Rate. in the ensuing DF phase, Jim needed a three to hit the steeple with his halftrack mounted 75*. Rolled a three. Broken squad, wounded leader.
So we rout the squuad out of there, and let the spare squad advance up and take over. Jim rolls a two on his next shot. Critical. The .50 would end the day having taken only one shot. It was that kind of day.
Jim moved his armor up and the roads to avoid bogging in the mud. The infantry mostly moved up the middle between the roads. I gave Jim a few anxious moments with my artillery, but his casualties remained light. When at last he had significant infantry near my pre-registered hex, I pulled a red card.
I was careless with my armor reinforcements, using them to engage a panther tank that would have been a very difficult kill. I should have held them back behind the village in a reverse slop defense. Jim obliged my carelessness by blowing the reinforcements away.
Soon, he was killing the HIP tank on my left flank and mopp-ing up the infantry in that area.
The German path almost entirley clear, we called this in turn 6.
A combination of bad dice and careless play made this a reasonably easy German victory. Jim's slow and steady approach capitalized on my errors.
It's an interesting enough scenario, and certainly should have been closer. Jim and I both gave it the "slight recommend" rating on ROAR. We agreed that it is not as fun and interesting as it's AP6 sister scenario, Nishe Nyet.
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