Real-time blog of a bad but enthusiastic ASL player,
and maybe a few good ones.
Tuesday, January 18, 2011
It Never Snows In May Either.
Getting back into the ASL swing this weekend. Jim and I are taking on Speed, Shock & Surprise from Dispatches from the Bunker (DB077).
The scenario represents the airborne portion of attempt by the Germans to eliminate Tito and his partisan headquarters near Drvar Yugoslavia.
I've only played an airdrop scenario once before (as part of the Primosole Bridge campaign game). The airdrop is very dicey, especially when there is a breeze of undetermined direction (the wind direction in this scenario is determined just prior to beginning play). You assign your sticks, pick your drop points and hope for the best. Bad luck on turn one might put you hopelessly behind.
My Germans have 25(!) SS Fallschirmjager squads. The German leadership is an embarrassment of riches, with 10 leaders including three -2s and 4 -1s. Some of these units will likely be lost in the airdrop when they are very vulnerable to enemy fire (hazardous movement). Others will drift way off target or be broken by terrain, and be quite delayed entering the fight. Whatever force gets down will have 7 turns to capture all of the stone building locations.
The partisan onboard force is comparatively weak, though in a good defensive position. By set-up instructions they can not concentrate. *But* they are stealthy, concealed, and allowed to use H-T-H. They also get four L3 Italian light tanks on turn three, and a turn five infantry reinforcement that is no joke.
A pregame quasi-bombardment is conducted in which some buildings are rubbled (and possibly set ablaze), and some road hexes get hit with shell holes. Having completed the pre game rolls, here is the terrain we will be dropping into: