It contains:
- 3 regular boards
- 3 double wide boards
- 32(!) scenarios
- A booklet with detailed rules explanations/examples
- A ton of counters (some of which are reprints)
- New historical rules and "chapter H" pages.
That's a lot of stuff.
The boards are mostly open farmland and light village types, and include slopes.
There are new counters as well as reprinted counters from previous releases Blood and Jungle, and Operation Cobra. There was some legitimate criticism about the original counters because they were printed on white core. Seems like not a very big deal, except that the white core really stands out in a stack. When you see the white among the standard counters, you know where the machine guns are, and you know they aren't dummies. The reprinted standard core counters are a real selling point to me.
The new counters include lots of lend-lease Churchills, Valentines, and Lees printed in Russian brown. Also a few dozen standard T-34s. Why those? Well, you'll need them if you want to play Flying Turrets which includes FORTY OF THEM in the Russian OB. Forty. FOUR-ZERO.
The historical rules include special Russian AT crews, which have enhanced Molotov capability, and Russian "Anti-Mobility" MMC. These crews are special in that they can lay minefields during play. Not sure about how that will play. I am curious to find out.
There are some rules for new types of aircraft, and two (sort of) new terrain types - the European Hillock and Sparse Orchards.
The scenarios are plentiful. Obviously with such a narrow historical focus, only so much variety is possible. However, there certainly are plenty to choose from, with a range of sizes. From an east front BFP pack you might expect a lot of fixed position assaults, big firepower hitting heavy fortifications (and there is certainly some of that.) However, there are also more than a few "tourney size" type offerings that look pretty interesting. An interesting looking all infantry scenario like Ivanovski seems like it could be easily played in a few hours, as does the combined arms scenario Early Morning Action.
I like a scenario with a bit more to chew on when time allows, and so BFP-96, Hotly Contested Town is at the top of my play list. 20+ mostly elite German squads backed up by 10 AFVs (Panthers, Tigers, etc), trying to take control of a town from well equipped and dug-in Russians? I'm in.
There are few true monsters as well.
Bounding Fire's CoS product page.
EDIT: Ian at Wall Advantage is posting a more detailed description.
2 comments:
THIS IS GREAT NEWS. A MAJOR KURSK RELEASE IS ALWAYS A GOOD THING FOR ASL IN GENERAL.
I HOPE / ANTIPICATE THAT OTHER PARTIES WILL BEGIN RELEASING MORE/ ADDITIONAL KURSK SCENARIO'S.
<> WILL THERE BE A KURSK- NORTH GAME COMING ? HOPE SO.
KURSK0229@AOL.COM
I have playtested Hotly Contested Town and it was a hoot. The AM squads take a little getting into but are good fun and are by no means a sure thing but it can be fun running them around the backfield trying to place mines in the hope of throwing a spanner in the works for Fritz.
BFP-91 Death Roamed Freely is my recomendation. We had fantastic fun with it. The battle breaks down into actions all over the maps and our game had so much ebb and flow I nearly got sea sick!!!
I'm playing something from it Monday
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