Showing posts with label CGII. Show all posts
Showing posts with label CGII. Show all posts

Tuesday, July 15, 2008

VotG AAR CG II Drive to the Volga Sept 15th Part III

German perimeter after Russians recapture ground on Sept 15th.



Well, we finished the German attack of Sept 15th. Unfortunately, I brilliantly left my camera at Joe's place, so there is no photographic evidence...probably for the best.

The best that happened during our last session was Joe's end of game roll on turn five was a '1'. That was awesome. As picked up the die to make the roll, I began to chant "End it Joe! End it Joe! End it Joe!". When the '1' came up I did what could best be described as a "touchdown dance" around Joe's living room.

The Russians beat the daylights out of the Germans for four turns. All of the savagery is chronicled in other posts on this blog.

The Germans pulled a second red card on our 150mm OBA, scoring that module a big disappointment. But we did have a few moral victories in the last turn and a half.

For one, all members of a 247 half squad earned an Iron Cross at the northern end for single handedly holding up that flank against a strong Russian advance. They advanced into CC with a Russian 527 squad which had reached as far West as hex H2 (!). They then won ambush and cut the Ruskies down in HtH CC.

Then, the Russians boldly moved two MMG toting squads and a leader up into the ADJACENT building. The 247 got a 1MC effect with their 2+1 SFF shot, getting all the Russians to break amd rout away, leaving their MMG's behind.

Secondly, down towards the center of the map, a 467 and 9-1 German leader were in HTH melee with a Russian halfie. During Russian 5, they broke the German leader by firing a 76L ART piece into the melee. Then, they advanced in another two and a half squads and a leader , while surrounding the melee hex to make sure the leader couldn't withdraw. There was no way to survive that mess, but when I rolled a three for change (that's right! my turn to roll a three! It's Rockford's turn now ! ), I took an entire Russian platoon and their leader down with me! That. Felt. Good.

What didn't feel so good was surveying the carnage afterward. The Russians recaptured a lot of ground. But more importantly, they are leading the Germans by 33 squads: 55 to 22. Think about that. Three scenarios and the Germans have lost in the neighborhood of 100 squads! The Russians while obviously better off, have still lost a huge number as well.

There was no Russian counter attack on the 15th, and the 16th turned into an idle day. I might have attacked if I had the Russian just to press the advantage, but then again they are likely trying to run out the clock now.

One good thing about the Russians winning the first three scenarios is that the Campaign Balance kicks in giving the German a better modifier for some of the refit rolls.

There will be another German attack on Sept 17th. Looking for a bold stroke to regain the initiative.

Sunday, April 13, 2008

AAR VotG CGII - Drive to the Volga - Day 1 - Part II

Joe and I were able to plow through another 2-1/2 turns of CGII on Saturday. The battle began to take on more definition as the Germans moved to fully engage the Russians who had set up back from the west edge.

There formed up two distinct battles: one in the north around 9th Jan. square, and another in south in the block across the street form the children's home. There were scattered light skirmishes in between.






In the north, the attack ground forward as the Russians abandoned the L7 building, to fall back towards Pavlov's House, where there they are planning a barbecue (ha ha). I also discovered around turn four that Pavlov's house is an NKVD strong point.


The withdrawal from L7 is another interesting tough choice for the Russian. I understand fully that force preservation is Joe's strategy at this point. and in fact, he was able to get many of them out moving (or routing) along the "paths of shell holes". But at the same time, that building was becoming a real pain in the neck for me, and I was not unhappy to see the Russians heading out the back door. Kudos to Joe for sticking to his strategy. Joe revealed a mortar in the debris of S2 to lay smoke to facilitate the move.

Smoke on the square

I had a stack of 2 HMG's go on a rate tear rolling snakes twice in the same phase.(!) They broke the crew manning the 76L in the fortified upper floor of Pavlov's house despite firing through smoke, but not before it had taken out another StuG. The dug-in T34 in K5 was dealt with by a Stuka bomb. As we came to the end of turn 5, I was trying to figure out the best way to bypass the square to the north. I still would like to roll up that north edge to restrict his reinforcement options going forward.


There was sporadic light fighting in the center, including a local counterattack around the I16 building where the Russians had a numerical superiority. That did not go so well for them. Those conscript squads are frustrating for Joe, I'm sure. They break and disrupt so easily, then they just wait for someone to come and kill them.



After that little fiasco the Russians starting pulling back to the east in small groups. It looks like the next line of defense will be Smolenskaya St, where there are some reserve counters lined up. Doubtful there will be much more fighting in the center, as we are both fairly weak in that area.






A raging fire continued to spread through the rail yard, drawing even more ire from the Stalingrad Hobo Association






In the South, both sides have reason to cheer, and both sides have reason to fear.







The Germans were able to force a crossing of Communisticheskaya with the help of some kill stacks and cross-street flamethrower shots. The Russian revealed another dug-in tank, this one in the rubble of L40. The tank's fire was ineffective, and it was destroyed in close combat.


Forced crossing under fire


Just as it seemed we were making progress, the Russian got his reinforcement DR at the start of Russian turn 5. We were ill prepared for that. As infantry and KV1's started streaming up from the south edge, we found a few StuGs had been over extended in that area. One was killed by a bounding fire KV1 shot. Another is in a very er...delicate position. The only reason that one is still alive is that multiple Russian squads failed PAATC's during the advance phase of turn 5.




StuG in a tight spot


Some of the reinforcing infantry appears to be head for the Univermag, which has been activated as a historical strongpoint.


The CC phase of turn 5 capped off a more successful local counterattack for the Russians in the K43 building, as they killed off a flamethrower toting engineer squad in CC, and kicked all the Germans out of that building.

The Germans had a CC victory on the south edge, although it was more of a moral triumph than an strategic one. The Russians advanced a concealed squad into CC with a CX 248 half squad (who had been tasked with sweeping up the south edge before Russian reinforcements came rolling on). The Russian got ambush*, and killed the German by rolling an eight but----- the Germans roll snakes, generating an 8-1 leader, changing the odds and reversing the outcome! The German troops live. The Russians......not so much.


One of the exciting and frustrating aspects of playing a fresh CG for the first time is that it is hard to know where you stand. My Germans currently have very little chance of satisfying the initial scenario VC, which I suppose means I am behind. But then --who the hell knows??.

Three turns remain. Soon I'll have to start figuring what locations to move through to best form my perimeter for the night attack I know is coming.

This has already been some of the most interesting and exciting ASL I've been involved with. Hopefully we'll be able to finish the first CG date soon. Stay tuned.


*Edit - Joe points out that the Russian did not get ambush, otherwise CC would have been sequential, meaning no attack back and more dead Germans. I must have been thinking of a different CC, in some other place....