For my upcoming game of J154 Cradle to Grave, ..I know I said that I can't really try to guess what Jim will do, and it's true he has lots of options, but ...come on. I'm only human. How can I not take a guess?
I think you could also make a case for taking the 12 AP minefield factors, although the "building or woods" setup restriction mitigates their potential a bit. The 2 lmg option is ridiculous. The Partisans are already under ammo shortage making the B11 Russian pop-guns even less durable and effective.
The Partisan force is allowed to set up as far north as row D, but that seems unwise. The German force is very mobile, and the likelihood of getting cut off and trapped is high. I expect any Partisan stacks placed near the northern side of their setup area will be mostly (if not all) dummies. The real Partisan troops will likely setup as far south as possible and immediately start heading for the town .
The only slam dunk mortar position is 10U4. From there is LOS to at least two of the three level 2 hill tops. In addition there is LOS to some of the woods along possible German approach routes, and two of three stone locations in the northernmost building cluster. Beyond that, I don't have any idea where the 2nd mortar or the two tank destroyers might be. You could make a case for 10 different places, none of them especially good.
I think the Allies are best off making this into a street fight in the village as quickly as possible. The 5FP and 6FP Amis have a close combat edge in a one-on-one fight, and the partisans have stealth on their side. That kind of fight would mitigate the German armor advantage and maybe get the maquis' molotovs into action in a meaningful way.
That's what I expect. I am prepared of course, to be totally wrong.